As a quick overview: Project Gemini is a fighting game built from scratch; the engine is unique, and our own. Our engine was not created by another source.
Why? Partly as a means to break into the world of game design, and partly as a test of skills. If nothing else this will be a good portfolio piece for jobhunting, for all members involved in production.
Dec 28, 2013
I packaged the engine with the needed resources under ssoul 0.0.6a.rar in the files below. From now on, this will be the package that can be run; resources can be edited and the engine should display the changes. Still have to document instructions, I've tried to organize things so they're intuitive to change for now.
The engine runs on Windows 7 x64 for sure with directx9. Not sure how compatable it is with other systems but now that I can push the engine out we can test and fix compatibility issues.
Current tasks that need completion:
Basic storyboards for Serenity's animations - May 18 ||UPDATE|| Although we never did this, the initial animations are about 95% complete. We only need a few extras, such as a grab animation and dashing grab
Yarika rigged and ready to animate - May 25 ||UPDATE|| DONE, although Mex is working on a new model, this shouldn't impede the progress of the animations.
Yarika animated - Jun 1 ||UPDATE|| Animations have been specified and are being worked on - Aug 13'th
The editor can be found here
If you don't have access and think you should be a member, e-mail me at ac.ufs|2wgc#ac.ufs|2wgc
Algorithms and Pseudocode
Placeholder, all links may not lead to completed pages, or any page at all.
Information on character design philosophy and terms used can be seen here.
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