As a quick overview: Project Gemini is a fighting game built from scratch; the engine is unique, and our own. Our engine was not created by another source.
Why? Partly as a means to break into the world of game design, and partly as a test of skills. If nothing else this will be a good portfolio piece for jobhunting, for all members involved in production.
November 2, 2014
The editor can be found here
If you don't have access and think you should be a member, e-mail me at ac.ufs|2wgc#ac.ufs|2wgc
Algorithms and Pseudocode
Placeholder, all links may not lead to completed pages, or any page at all.
Information on character design philosophy and terms used can be seen here.