Project Gemini

As a quick overview: Project Gemini is a fighting game built from scratch; the engine is unique, and our own. Our engine was not created by another source.

Why? Partly as a means to break into the world of game design, and partly as a test of skills. If nothing else this will be a good portfolio piece for jobhunting, for all members involved in production.

Current Progress

November 2, 2014

0.0.10.3 update

[http://projectgemini.wikidot.com/local--files/start/ssoul%200.0.10.3b.part1.rar]
[http://projectgemini.wikidot.com/local--files/start/ssoul%200.0.10.3b.part2.rar]

The editor can be found here
If you don't have access and think you should be a member, e-mail me at ac.ufs|2wgc#ac.ufs|2wgc

Algorithms and Pseudocode

Placeholder, all links may not lead to completed pages, or any page at all.
Game Overview

Collision Detection

Rendering

Controls

Characters

Information on character design philosophy and terms used can be seen here.

Phreyn

Serenity

Yarika

Khiroch

Stages

Stony Ruins