Attack Vertex
A specialized vertex meant to hold attack information.
Variables
next = pointer to a vertex in the next keyframe after this
frame = time value of the keyframe the vertex belongs to. Varies between 0 and 1
mag = s.mag : Magnitude, how far the hit will knock back
dmg = s.dmg : How much dmg this vertex will represent
dir = s.dir : direction the victim will be knocked into
brk = s.brk : true if this is the last vert of a polygon
wgt = s.wgt : weight valye, used by Attack Data to fold data
pos = s.pos :location of the vertex
page revision: 1, last edited: 17 Aug 2014 06:43